There are many ways to facilitate your students’ immersion in simulations. There are
two types of simulations: augmented reality (AR) and virtual reality (VR). In a VR
simulation, the learner is experiencing an entirely alternate reality. This can be
achieved using VR goggles. Augmented reality adds something simulated on top of the
real-life environment. AR and VR technologies can be as simple as cardboard goggles,
such as Google Expeditions.
In Virtual Worlds, the learner creates an avatar and can learn and live within another
world, experiencing spaces and places such as museums, concerts, universities, and
all those things that we experience in real life. There are many educational uses
of virtual worlds. Learners can experience life in an avatar whose characteristics
are markedly different than their real-life characteristics. This can build empathy
and a deeper understanding of privilege and marginalization. There is an island, in
the virtual world called Second Life, where learners can experience what it feels
like to have schizophrenia. There are also islands on which many different languages
are spoken; learners can practice speaking a foreign language in a virtual ‘study
abroad’. They can also ‘time travel’ by visiting islands where the time period is,
for example, the Renaissance! In the below 1-minute video, Rachel showcases an island
in Second Life called Genome Island.
There is a scholarly group called Virtual Worlds Best Practices in Education (VWBPE) that holds regular conferences showcasing educational uses of and educational research
on virtual worlds. Not only are virtual worlds the site of educational research, but
also other types of research such as the ethnography written by anthropologist Tom
Boellstorff (2015) called Coming of Age in Second Life.
University of Wyoming
AR/VR Doc: https://docs.google.com/document/d/1ZmWsvoOPhNg3xCqeJKakLqv4RTfJwFc1nGOOx56y9lA/edit?usp=sharing