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UW-Led Gaming and Robotics Project Helps Boost Evanston Student Math Scores

May 17, 2016
boy seated at table, using a computer, seen from behind and above
Clark Elementary School student Jaxson Petrie works on the computer to create a pair of glasses as part of a University of Wyoming-led project designed to improve mathematics scores among elementary school students. The program uses gaming and robotics as teaching tools to target students’ interests. (Jacqueline Leonard Photo)

Who would have guessed that a gaming and robotics program would boost student math scores in some Evanston schools?

When Jacqueline Leonard proposed a program that would introduce gaming and robotics into public school classes to help improve mathematics learning, the University of Wyoming College of Education professor hoped it would be a tool for students to become interested in college careers.

Three years later, the project has shown positive results among the original eight Wyoming schools that were introduced to the Innovative Technology Experiences for Students and Teachers (ITEST) program. The National Science Foundation (NSF) supported the three-year, $1.2 million grant.

The “Visualization Basics: uGame-iCompute Project” was designed to help teachers engage fifth- through ninth-graders in gaming and robotics to promote interest in science, technology, engineering and mathematics (STEM) programs.

UW’s project has engaged elementary and middle school students in at least 24 Wyoming schools since the ITEST program was first introduced in 2013. Some school districts have participated in the program since year one of the three-year project, and nearly 900 students have participated during that time.

The eight original schools participating were Arapahoe Middle School, Laramie Junior High School, Powell Middle School, University Park Elementary School (Casper), UW Lab School, Wheatland Middle School, Worland Middle School and Wyoming Indian Middle School. Since then, seven and nine school districts, respectively, have joined the program in years two and three.

Some Uinta County School District 1 teachers -- such as Adrienne Unertl and Ty Ruby -- are using the program, and have praised the project’s success in building better mathematics outcomes for local children. Local schools have been using the program since year two of the program.

Unertl has worked with about 20 students in grades 3-5 the past two years as part of the ITEST program at Clark Elementary School and says it has improved the students’ math scores and their testing abilities.

“My students have enjoyed the program very much. They have become problem-solvers and are very independent when tackling a new challenge,” she says. “This has carried over into the classrooms as well.”

Leonard, UW Science and Mathematics Teaching Center director, originally put together a multidisciplinary team from the UW colleges of Education, Engineering and Applied Science, and Arts and Sciences to research a question that has been part of her research agenda for several years: Can gaming and robotics be used to teach computational thinking skills to students in culturally sensitive ways?

“Robotics and game design were used as a hook to enhance children’s interest in STEM and STEM careers. We also were interested in developing computational thinking skills and the processes that we know students need to be successful in computer science and engineering,” Leonard says. “Finally, we wanted children to understand how mathematics, technology and communication are critical to 21st century careers.”

Ruby, who is a fourth- and fifth-grade special education instructor at North Evanston Elementary School, says the robotics and gaming program taught his students to work together on projects. He introduced the robotics class at Clark Elementary School as an after-school program.

“I believe this is a great program for students. I was so impressed with how the students worked together. Their conversations about how to solve issues or problems they were having were the best,” he says. “This provides a safe environment for students to talk about ideas with programming and working together. The students reacted really well to the program. They were excited to come to school and work with their robots.”

Unertl tells a story of one student taking the Northwest Evaluation Association test, and said he was going to guess on one question. However, the student realized that he could do it by figuring it out by first thoroughly analyzing the question.

“My students who are moving on to middle school have expressed an interest in coming back to our school to continue working with the robots and game design,” she says. “This has been very valuable for our district.”

Program’s Positive Results

During the multiphase project, team members first trained teachers to develop mathematical and scientific lessons that were culturally relevant to their students. Leonard and her supporters worked with the teachers to analyze the impact on students’ overall learning. The research team also worked with participants interested in becoming peer trainers to help extend the project’s reach after the grant period ended.

 “The data reveal that using intact classrooms at the middle school level and elementary students during after-school programs reduced student attrition and ensured broader participation of girls and underrepresented minority students,” Leonard says.

Additionally, UW researchers have observed improved student development of computational thinking skills and problem-solving skills. Leonard says early in the project there was a learning curve that teachers and students had to overcome to learn the programming and software.

“Overall, students learned how to make their own games, which involved formulating problems, abstraction, use of algorithms, logical thinking, analyzing and debugging, and generalizing and transfer of knowledge,” Leonard says. “They also learned to use 21st century skills as they worked in teams to solve problems and created products for self-enjoyment and competition.”

Robotics teams compete at local competitions, and gaming teams have taken field trips to the National Center for Atmospheric Research-Wyoming Supercomputing Center in Cheyenne. Teachers accepted into the program enrolled in continuing education courses, led after-school programs, and further developed instructional skills on how to incorporate cultural uniqueness into fun science and technology projects.

The NSF-sponsored grant has ended this semester, but Leonard says her research team has actually been granted a “no-cost extension,” meaning that the project will end during September 2017. Planning for the next phase of the program is underway, she adds.

“We intend to go to more school districts and work with both elementary and middle school students,” Leonard says. “It has been a pleasure working with teachers and students in Wyoming. The excitement and energy observed in the classrooms and after-school clubs were infectious. The students loved the program and learned a great deal.”

For more information about the program, visit the website at www.ugameicompute.com/ or contact Leonard at (307) 766-3776 or jleona12@uwyo.edu.


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Chad Baldwin

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