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Associate Professor, Visual Communication Design
Co-Director: Center for Design Thinking
Email: email@example.com • Website: www.brandongellis.com
Office: VA 120
Originally from Los Angeles, Brandon S. Gellis earned his BA from the University of California, Santa Cruz, and MFA from the University of Denver. He is a New Media (Digital) Artist, Educator, and Maker. Since he joined the faculty in 2015, he has had solo and group exhibitions and presented written and creative research internationally. He has won multiple Juror's Choice Awards for his inventive, multi-modal artwork. His work explores identity, community, and complex systems. He is concerned with how people construct individual and community identities, develop networks rich with cultural memory, and exploit biological networks and communities.
Gellis is conscientious of politically charged climates that exploit natural resources, suppress subcultural communities, and dampen minority experiences. Recent bodies of work investigate how people abuse the natural world with their excessive reliance on technology; how political regimes seek to suppress individuality; and how critical issues of discrimination can be combatted and explored through the use of new media tools (digital technology).
As a new media artist, his creative practice is deeply rooted in his love of working across digital and analog media to explore and create speculative narratives and aesthetics through generative and computer visualizations, virtual, augmented, and mixed realities, physical computing, 3D-digital design & 4D motion graphics, and digitally interactive installation.
He creates intricate, multimedia exhibitions focused on intersections of art and science and experienced through digital technologies (i.e., augmented, computational and emergent-digital approaches). For Gellis, the act of digitally manipulating moments and memories in time and place ensure temporality – altering their relevance, significance, and existence – without recognition of their original state or value. Each augmented image, frame, sequence, and interaction serves as a window into new, unresolved realities.